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Honestly, one of the biggest things that deterred me from coming back to MD again, was the fact that everyone was level 450+, and every war I've been in thus far has been similar to shooting fish in a barrel. I think it would be better if there was some way to officially enter 2 gangs into a War, that prevented members of a warring gangs from hitting other mobsters 100 levels below them.
I think this would bring more parity to the gang, and since MD would no longer be solely about being the highest ranked mobster, people would be more willing to put time into accounts that they know will never be the next Weav.
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weav sucks though
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I like the idea. for example if a gang a is composed two 450 level members and were warring with a gang composed of like 30 members but all are just 150 level. Here the two gang with just 2 450 levels would win since none of the players of the 30 gang members can fight them. If we thought about it, numbers can make a difference in a real fight.
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^^^^this is very true
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real fight will knock out those 2 hotshots but this is a text game...better stat up ur e-muscle....
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I like the idea. But there'd be no way to force gangs into officially fighting each other. Unless there was also some sort of system that ranked gangs based on wars won.
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+1
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09 Dec 2010
07:28:58 PM
[BOS] Black Rain
Posts: 115
I like the idea. for example if a gang a is composed two 450 level members and were warring with a gang composed of like 30 members but all are just 150 level. Here the two gang with just 2 450 levels would win since none of the players of the 30 gang members can fight them. If we thought about it, numbers can make a difference in a real fight.
10 Dec 2010
03:06:38 PM
[ToG] DJ Mambo D
Posts: 678
^^^^this is very true
What if you're going against a skilled fighter like Bruce Lee?? Bruce Lee will fuck everybody up lol. And it is possible for a 150 to kill a 450 in this game, if the 150 has better stats and is a STR/SPD, then lvl wouldn't matter.
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I think with a little more thought this could be a really good addition to the game that would keep more people interested. It seems to strike a pretty decent balance between being beneficial for higher levels, and lower levels.