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Secondary attribute bonus

  1. [BDU] GrayBush. @ 13 Mar 2024 03:52:20 AM
    I think it would be nice if each attribute gave a secondary benefit besides it's primary purpose.

    Strength should give HP
    1 strength= .001 HP or essentially 1000 strength= 1 hp

    Defense should give evasion
    1 defense= .0001 evasion so 10000 defense= 1 evasion

    Speed should give accuracy
    1 speed= .0001 accuracy so 10000 speed= 1 accuracy

    So as everyone knows how HP battles are resolved, higher level = more hp = winning a 1 damage battle

    But the accuracy vs. evasion the stats will be directly weighed against each other and contribute to a % miss chance.
    The numbers would have to get hashed out as far as if every 100,000 point differential in evasion vs. accuracy means 1% higher miss chance.

    This incentives people to not singularly train one stat, so good bye to the days of Defense only accounts and Speed whores.

    The tertiary effect this would have is you can expand drugs, and items to modify certain stats (so lets say for example Osprey MK4 Vest gives you a Defense Bonus of +72% but since it's big bulky and slow it would decrease your accuracy by -6%)

    All these numbers are arbitrary but you see how expanding what stats do exactly help the game be more in depth as far as builds and itemizing.