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All gangs that have a Vault Condition of 0% for seven or more days (they don't have to be consecutively missed days) will be automatically purged.
So if you've got a gang, make sure you repair the vault continuously, otherwise you'll lose the gang if it hits 0% too many days!
There'll be a warning on Vaults with 0% condition added soon as well, and also a warning letting you know how many more times you can stay on low condition until the gang is purged from the system. -
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fuck, so all inactive gangs will die off...
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yikes. Time to recruit then. I got a front page gang. Anyone want to join Hi come on by!

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I will for 1k points Fire. I'll come help repair you vault to Secure and then leave.
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any chance of changing how long you get in prison
now that you are chasing more people away their is less chance of getting busted
reminds of the old song ghost town -
All gangs that have a Vault Condition of 0% for seven or more days (they don't have to be consecutively missed days) will be automatically purged.
I am too stupid to understand this.
So the game remembers when it got to 0%, and then you get some help repairing it, but you miss a day, and then you start repairing it, and when the game counts to 7, it deletes it?
So like if you had 5 zero days, and then recruited a bunch of people, and kept it repaired, and then some people went on vacation for Xmas, let's say, and you had two zero days, and the game said 5 +2 =7 so delete?
Confused.
oh yeah, and this is gonna happen before we get to rob those inactive vaults, because that makes me sad. -
7 days gives you 7 days to rob vaults that are at 0%
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this is stupid idea
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If we follow what happened on MD1, vault robbing will most likely be activated in a couple weeks... giving people time to get used to repairing vaults yadayada...
at that time a few bonus percent will likely be added to all vaults so they are a little secure-er. The worst vaults were at about 70% when all that happened on MD1. So thats still lots of time to keep an eye out.
Gray ... you do seem correct in your example, but since your gang members could keep it going... or you could gain many percent in 1 day and only lose 2% a day... you prolly shouldnt be so close to zero before going away. -
I think they should all have to be within the same month or something like that; I don't like the way it remembers it forever...
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oh yeah, and this is gonna happen before we get to rob those inactive vaults, because that makes me sad.
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yip these changes are working -
Nitro, I agree, several people could "keep up" with the daily loss.
I am challenging this phrase:
they don't have to be consecutively missed days) will be automatically purged.
.....if the vault gets to zero, it shouldn't be a permanent forever count against the vault.
But hey, I'm game-retired, so odd rulemaking doesn't bother me. I just figure that I can explain my question better than someone who is playing-while-drinking....no offense to my lovely playmates.