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Dead Gangs and Vaults

  1. Corey Gradilla @ 19 Sep 2011 06:58:17 AM
    All gangs that have a Vault Condition of 0% for seven or more days (they don't have to be consecutively missed days) will be automatically purged.

    So if you've got a gang, make sure you repair the vault continuously, otherwise you'll lose the gang if it hits 0% too many days!

    There'll be a warning on Vaults with 0% condition added soon as well, and also a warning letting you know how many more times you can stay on low condition until the gang is purged from the system.
  2. Peter Griffin @ 19 Sep 2011 07:04:19 AM
    1st
  3. Sylence @ 19 Sep 2011 07:35:51 AM
    fuck, so all inactive gangs will die off...
  4. KiLLSWiTcH @ 19 Sep 2011 07:40:25 AM
    yikes. Time to recruit then. I got a front page gang. Anyone want to join Hi come on by!:fistpump::ice:
  5. McFluffyface @ 19 Sep 2011 11:10:29 AM
    :cry:
  6. abandoned acct @ 19 Sep 2011 07:59:45 PM
    I will for 1k points Fire. I'll come help repair you vault to Secure and then leave.
  7. Castor @ 19 Sep 2011 09:10:51 PM
    any chance of changing how long you get in prison
    now that you are chasing more people away their is less chance of getting busted
    reminds of the old song ghost town
  8. [D†P] Sonny Corleone™ @ 20 Sep 2011 02:53:19 AM
    All gangs that have a Vault Condition of 0% for seven or more days (they don't have to be consecutively missed days) will be automatically purged.

    I am too stupid to understand this.

    So the game remembers when it got to 0%, and then you get some help repairing it, but you miss a day, and then you start repairing it, and when the game counts to 7, it deletes it?

    So like if you had 5 zero days, and then recruited a bunch of people, and kept it repaired, and then some people went on vacation for Xmas, let's say, and you had two zero days, and the game said 5 +2 =7 so delete?

    Confused.

    oh yeah, and this is gonna happen before we get to rob those inactive vaults, because that makes me sad.
  9. Peter Griffin @ 20 Sep 2011 02:59:38 AM
    7 days gives you 7 days to rob vaults that are at 0%
  10. The Mechanix ™ @ 20 Sep 2011 10:38:13 AM
    this is stupid idea
  11. Nitrored @ 20 Sep 2011 12:31:03 PM
    If we follow what happened on MD1, vault robbing will most likely be activated in a couple weeks... giving people time to get used to repairing vaults yadayada...

    at that time a few bonus percent will likely be added to all vaults so they are a little secure-er. The worst vaults were at about 70% when all that happened on MD1. So thats still lots of time to keep an eye out.


    Gray ... you do seem correct in your example, but since your gang members could keep it going... or you could gain many percent in 1 day and only lose 2% a day... you prolly shouldnt be so close to zero before going away.
  12. The Noob Jr. @ 20 Sep 2011 06:54:18 PM
    I think they should all have to be within the same month or something like that; I don't like the way it remembers it forever...
  13. Rabid Dog @ 20 Sep 2011 07:25:03 PM
    oh yeah, and this is gonna happen before we get to rob those inactive vaults, because that makes me sad.
  14. Castor @ 20 Sep 2011 09:16:07 PM
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    yip these changes are working
  15. [D†P] Sonny Corleone™ @ 21 Sep 2011 03:22:22 AM
    Nitro, I agree, several people could "keep up" with the daily loss.

    I am challenging this phrase:

    they don't have to be consecutively missed days) will be automatically purged.

    .....if the vault gets to zero, it shouldn't be a permanent forever count against the vault.

    But hey, I'm game-retired, so odd rulemaking doesn't bother me. I just figure that I can explain my question better than someone who is playing-while-drinking....no offense to my lovely playmates.