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Gang War Stats Calculator

  1. In Munos @ 14 Oct 2011 07:31:27 PM
    I don't know what dave is planning for gang wars/battles.
    Also don't know this suggestion has been suggested before or not.

    There should be something like "Battle Stats Calculator" in which we could compare two gangs or groups of gangs at each side and hits exchanged between them in a certain period of time.
    It would work like this.

    POSITION A
    Choose Gang(s) _____________


    POSITION B
    Choose Gang(s) _____________


    Time Period
    1 Week
    2 Weeks
    Custom <-- We should be able to put no. of days in it.


    To Calculate
    1. Online Hits
    2. Offline Hits
    3. Online Offline Both
    4. Money lost (money they lost because of attacks)
    5. Experience Gained.
    6. Average Hits per player.

    We should be able to check our desired option(s).
    And after calculation it should show us a graphs like this according to our fields selected above in "To Calculate" section.









    What do you guys say? :wink:
  2. Canyon @ 14 Oct 2011 07:36:22 PM
    Haven't we been asking for something like this for years?

    Put it in Dave! +1!
  3. In Munos @ 15 Oct 2011 03:58:28 PM
    anyone else? :shifty:
  4. [BDU] нєιѕєивєяg @ 15 Oct 2011 04:01:25 PM
    wanna see how bad you're losing?
  5. In Munos @ 15 Oct 2011 04:02:53 PM
    keep this thread clean.
    its for suggestion only.


    talk about war in GC chat thread :haha:
  6. Shift @ 15 Oct 2011 04:15:49 PM
    :haha:This sounds awful. No I do not want to look at graphs.
  7. ⓣⓐⓘⓝⓣⓔⓓ @ 15 Oct 2011 05:17:12 PM
    :cool: +1 for the idea not for graph
  8. [BDU] нєιѕєивєяg @ 15 Oct 2011 06:57:17 PM
    dont tell me what to do failed player
  9. Lurker @ 15 Oct 2011 08:14:59 PM
    this is absolutely needed to know who wins wars
  10. Jjoolz @ 15 Oct 2011 08:56:52 PM
    Add in an mutually agreed wager at the start of the war that the winner gets and this is a wicked idea +1 :razz: Makes the war worth something when points etc are at stake
  11. In Munos @ 15 Oct 2011 10:15:12 PM
    yea DMD few more things could be added to spice it up.

    I am not fond of graphs myself but they will show how our/there gang progressed in war.
    What things need to be improved.
    where a gang lacked behind and where they surpassed.
  12. In Munos @ 17 Oct 2011 07:48:42 PM
    dave what about this one :sad:
  13. Shift @ 17 Oct 2011 10:09:17 PM
    Again, I say no. Wars are won on more grounds than just battles won, or EXP gained, or time spent in hospitals. If you were to put in some sort of Dave-imposed system that "calculated a winner", all you'd be doing is giving more credibility to top accounts who ward level 12's consistantly. But a gang of levels 12's who hold out long enough that hitter accounts get bored with them, I'd say that means they won the war. Level 12's who are intelligent enough to win a war of words with the top hitters, I'd also say that they win.

    Yes, this game needs a warring system that would allow 2 gangs to buy into a war putting up some sort of cash insentive. Yes this game needs some sort of war system in place that would require top accounts to kill top accounts, and low accounts to kill low accounts. The entire reason that wars are irrelevant, is that they're not about the gang anymore, they about the best player. That's what needs to be fixed, not bullshit statistics that could never accurately tell the story about a war.

  14. See Quote @ 18 Oct 2011 02:46:06 AM
    well its only logging gameplay, I dont see how thats a bad thing
  15. Shift @ 18 Oct 2011 08:57:44 AM
    Its a bad thing because it's completely unnecissary, and goes towards proving nothing. I think this suggestion has about as much merit, as my suggestion, that the floorboards at the bottom of the layout, should have more variation in colour and texture.