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Gang wars have been introduced!
Stakes for a gang war are up to $50,000,000 or 500 points from each gang.
Territory control is being worked on next, so gangs will be able to control territories and even entire cities for benefits such as training boosts, taxes placed on every player of the city, etc.
Hope you enjoy! -
W00t!
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2ND
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How does one start a gang war?
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gang page.
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nice, best feature I seen since the new core was released
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Territory control is gonna be interesting.
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Dibs on Phoenix
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So thats why i've had so many gang invites is it?
This is where [L~W] get fucked over
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What parameters must a gang do to win?
What does the winning gang get? -
[SEF] Dave
283 posts
31 Jan 2012 07:21:28 PM
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To start a new war, go to the opposing gangs page, and there is an "initiate war" link next to the rob vault ones, etc.
Gang wars will start 12 hours after request is sent if the opposing gang doesn't bother accepting or declining. If they accept, it will begin straight away.
It costs a gang war points to decline some wars, anything with high stakes can be declined for free, if a gang is already involved in two wars, they can decline any further ones for free, if a gang has half the members of the initiating gang they can decline for free, otherwise it costs war points.
If a gang wins the war, they receive 1 war point.
The game takes a 10% cut from any stakes.
If the war results in a stalemate, all stakes are lost to the game. -
Merge MD1 and MD2
we will have more wars -
Fuck merging!
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^agree
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Fuck merging? There's 3... maybe 4 active gangs on the server. None of which are warring.