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All gangs that have a Vault Condition of 0% for seven or more days (they don't have to be consecutively missed days) will be automatically purged.
So if you've got a gang, make sure you repair the vault continuously, otherwise you'll lose the gang if it hits 0% too many days!
There'll be a warning on Vaults with 0% condition added soon as well, and also a warning letting you know how many more times you can stay on low condition until the gang is purged from the system. -
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COOL NEWS POST BRO
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if anyone wants this gang let me know asap ...at least you wont have to start from ground zero not bad for a second gang or if you think you can make it active once again lol two days then i move on ...free to good peeps
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^^^^^^ page for 2nd one down
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Doesn't it defeat the point of vault robbing?
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Wow this is a total make over. Dave say it ain't so!
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Tac will take any hitters who need a good home.
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Doesn't it defeat the point of vault robbing?
The purpose of vault robbing is to rob from people who don't constantly upkeep the vault. If a gang has also been sitting that low for that long, it means their vault is likely empty anyway.
Any gang sitting on 0% means only one of a few things-- the gang is full of inactives, the gang only has one member who can't upkeep the vault, or the gang's members are just using it as additional points and item storage. In any of these cases, they're not being used as proper gangs and have no need to exist. -
Poor FoK
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nice move dave
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How the hell do you raise the vault condition anyways?
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Gang crime - repair vault
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This is justice served right here

[VSM] ☆*☆Skyblue☆*☆
2,312 posts
19 Sep 2011 03:51:23 AM
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Poor FoK