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Item Deterioration

  1. [H~I] smoof.watermelon @ 30 Jun 2012 05:35:56 AM
    imo to be fair, with the huge str bonus, the rpg should deteriorate at a faster rate than the armor.
  2. [H~I] HCNILF @ 30 Jun 2012 05:36:59 AM
    He took your shoes man.. Your fucking shoes :sad:
  3. [H~I] smoof.watermelon @ 30 Jun 2012 05:38:11 AM
    :unequipseverything:
  4. [BDU] Viper @ 30 Jun 2012 05:38:45 AM
    Thats....just wrong:sad:

    Did Dave had a Brain aneurysm or something?
  5. [BDU] ☆DirtyPrincess♡ @ 30 Jun 2012 05:40:11 AM
    yea.. This is a great idea.. but defo went to the extreme and needs some tweaking lol
  6. [H~I] smoof.watermelon @ 30 Jun 2012 05:44:06 AM
    most def. if your items deteriorate fully in an hp battle, then you can't even repair it.

    and the only guys who do hp battles are defense guys.
  7. [BDU] ☆DirtyPrincess♡ @ 30 Jun 2012 05:49:43 AM
    For sure.. bare knuckle fights for def players... But teh str players will just equip an RPG and a couple of ammo and we'll all be dead..

    The top 5 in the Str HoF are untouchable.. and will be with pretty much any added percentage through a weapon. Highly unfair on the top 5 or so in the def HoF..

    Defense players can only hope for a player to miss..
  8. [BDU] Viper @ 30 Jun 2012 05:51:59 AM
    I think it should be like Fallout.

    Hear me out

    On there your weapons degrade yes but they break aswell but dont disappear or leave inventory.

    Making it able to be repaired later with caps or a similar weapon.

    I think that should be added here.

    Weapons armor and shoes shouldnt go bye bye from hitting 0 they should be forcefully unequipped for later repair:hmm:

    I dont see it fair to the people who will be spending to get the ammo spending to repair the damn shit and spending to get the weapon in the first place!

  9. [H~I] smoof.watermelon @ 30 Jun 2012 05:55:26 AM
    also handgun ammo costs $0.50 a round. a grenade is ~$600.00.

    if handgun ammo costs $8000, an RPG grenade should cost ~$10 million. I think that is totally fair! (especially for the 600% bonus.
  10. [BDU] ☆DirtyPrincess♡ @ 30 Jun 2012 05:55:55 AM
    Dont even have to complicate things with repairing using another weapon blah blah...

    They deteriorate by percentage i'm guessing.. Make a cost per 5 or 10% for repair.. (like how it's 1 point per 1% awake.. it could be 5pts per 10% or something idk) and if your weapon hits 0... it gets unequipped and needs repairing.

    Still takes money out of teh game regularly, still has the same deterioration effect but saves people losing a weapon while theyre offline or when they HP battle..
  11. [BDU] ☆DirtyPrincess♡ @ 30 Jun 2012 05:56:22 AM
    it's 300% bonus now smoof.. they've been halved.
  12. [BDU] Viper @ 30 Jun 2012 06:06:21 AM
    Lol sorry DP i wasnt saying allow people to repair with similar weapons i just added that cuz of Fallout.

    I would just think itd be better to have them unequip at 0 rather than wither away.

    Also an Ammo store in every City with no time limit sounds alot better than a randok Market no offense Catch.

    Then Pistol Rifle and Rpg ammo can be purchased.
    idk maybe its a stupid idea
  13. [H~I] smoof.watermelon @ 30 Jun 2012 06:07:06 AM
    5 million for rpg grenades :shifty:
  14. [H~I] smoof.watermelon @ 30 Jun 2012 06:07:34 AM
    yeah. i agree. ammo store in every city is a good idea.
  15. [H~I] smoof.watermelon @ 30 Jun 2012 06:08:28 AM
    except for la, new york and chicago, because guns are illegal there.